Implementation Of The Linear Congruent Method In Interactive Quiz Games Application

  • Tonni Limbong Universitas Katolik Santo Thomas Medan
  • Zekson Arizona Matondang Universitas Katolik Santo Thomas Medan
Keywords: Game, LCM, Interactive Quiz

Abstract

The implementation of the Linear Congruent Method (LCM) in the interactive quiz game based on macromedia selects the suitcase used to generate random numbers. Generating numbers using the linear congruent method uses the formula x(n+1) = (axn+c) mod m. Giving variable values that continue to change greatly affects the game process and can avoid the occurrence of fixed or repeated patterns. In addition, giving a variable that changes can also prevent duplication of questions in a row. Meanwhile, to prevent unwanted random numbers from emitting is to set the variable m as a barrier. From the results of the implementation of the above method in an interactive quiz based on macromedia flash, it can display very varied suitcases that can be played by users with each level of difficulty.

Downloads

Download data is not yet available.

References

K. Mead, “Game-based Learning and Intrinsic Motivation,” Calif. State Univ. Fullerton,IDT 520, Sect. 09, 2011.

P.-M. Noemí and S. H. Maximo, “Educational Games for Learning,” Univers. J. Educ. Res., vol. 2, no. 3, pp. 230–238, 2014, doi: 10.13189/ujer.2014.020305.

Dahlilah, Game Online dan Interaksi Sosial. Paradigma Madani, 2015.

K. OLIVER, “The Effect Of Violent Internet Games on Children and Juveniles,” Crime Res. South Africa, vol. 1, no. 1, pp. 1–10, 2000.

M. A. Wasgito, “PENGEMBANGAN MEDIA PERMAINAN EDUKATIF TEKA-TEKI SILANG ( TTS ) DALAM PROSES PEMBELAJARAN SISWA KELAS VII SMP NEGERI 2 KALIANGET,” J. Pendidik. Seni Rupa, vol. 2, no. 3, pp. 36–43, 2014.

Firmansyah, “Pengaruh Game Online terhadap Remaja,” J. Curere, vol. 1, no. 1, 2017.

Y. J. C. Sitanggang and T. Limbong, “Aplikasi Pengacak Soal Ujian Berkategori Menggunakan Metode LCM (Linear Congruent Method),” MEANS (Media Inf. Anal. dan Sist., vol. 1, no. 2, pp. 1–5, 2017.

T. Limbong, Sriadhi, and E. Napitupulu, “Implementation of Linear Congruent Method in Learning Application Batak Toba Script with Game Model,” Int. J. Recent Technol. Eng., vol. 8, no. 1, pp. 3984–3988, 2019, doi: 10.35940/ijrte.D8576.118419.

Z. Zulfikar, Design and Implementations of Linear Congruential Generator into FPGA, vol. 5. 2014.

T. Hc, An analysis of linear congruential random number generators when multiplier restrictions exist, vol. 182. 2007.

Published
2021-12-31
How to Cite
Limbong, T., & Matondang, Z. A. (2021). Implementation Of The Linear Congruent Method In Interactive Quiz Games Application. INFOKUM, 10(1), 332-336. Retrieved from http://infor.seaninstitute.org/index.php/infokum/article/view/294