Enhancing elementary school student’s problem-solving abilities with interactive math multimedia

  • Noor Fazariah Handayani Universitas Achmad Yani Banjarmasin, Banjarmasin, Indonesia
  • Yenny Anggreini Sarumaha Universitas Cokroaminoto Yogyakarta, DIY,Indonesia
  • Oesman Raliby Universitas Muhammadiyah Magelang, Magelang, Indonesia
  • Septiana Ningtyas Institut Teknologi dan Bisnis Swadharma, Jakarta Barat, Indonesia
  • Shofwatal Qolbiyyah Universitas Darul Ulum, Jombang, Indonesia
Keywords: Interactive Multimedia, Problem Solving Ability, Mathematics Learning, Elementary School Students

Abstract

Utilizing interactive multimedia in learning, particularly mathematics in elementary schools, can aid students in comprehending concepts and enhancing their problem-solving abilities in the digital age. By utilizing interactive learning media, it is possible to surmount the obstacles of limited comprehension of the material and absence of enthusiasm for learning. By providing visual representations of the material, this media not only enhances students' comprehension of concepts but also motivates them to improve their mathematical abilities. This research employs interactive math multimedia in conjunction with the ADDIE model to enhance the problem-solving abilities of elementary school students. The findings indicated that digital learning materials designed for mathematics instruction possess an aesthetically pleasing visual presentation, encompassing both the animation of simple multiplication and division tasks and the portrayal of coloring. In addition to aiding in problem-solving, digital learning media for mathematics instruction can increase students' comprehension and interest in the subject matter, particularly when it comes to uncomplicated multiplication and division

Downloads

Download data is not yet available.

References

Abdullah, D., Poetri, A. L., Saputra, N., & Al Haddar, G. (2023). The role of parent-teacher communication for improving children’s achievement. Cendikia: Media Jurnal Ilmiah Pendidikan, 13(3), 482–488.
Aditama, P. W., Pandawana, I. D. G. A., Mutiarani, R. A., Swijayanti, D. A. N., & Sudipa, I. G. I. (2022). Aplikasi Digital Kearifan Lokal Tarian dan Busana Tari Bali Berbasis Android. JUSIFO (Jurnal Sistem Informasi), 8(1), 23–34.
Akbar, M. R., Ningtyas, S., Aziz, F., Rini, F., Putra, I. N. A. S., Adhicandra, I., Novita, R., Metra, R., & Junaidi, S. (2023). MULTIMEDIA: Teori dan Aplikasi dalam Dunia Pendidikan. PT. Sonpedia Publishing Indonesia.
Arifin, A. (2021). PENDIDIKAN MULTIKULTURAL: IDEOLOGI PEMBELAJARAN DAN PENGAJARAN DI SEKOLAH. Jurnal Borneo Humaniora, 4(2), 96–102.
Arifin, A., Djumat, I., Nicolas, D. G., Syam, A. S. M., & Saputra, N. (2023). Metaverse in Education; Innovation Strategy, Learning Acceleration, and Optimization. Journal of Namibian Studies: History Politics Culture, 34, 1470–1485.
Arifin, A., Haryanto, H., Basri, M., & Ansari, A. (2018). Multicultural Approach in Developing Instructional Learning Material at Indonesian Senior High School. PROCEEDINGS OF THE 65th TEFLIN INTERNATIONAL CONFERENCE, 65(02).
Arifin, A., Mashuri, M. T., Lestari, N. C., Satria, E., & Dewantara, R. (2023). Application of Interactive Learning Games in Stimulating Knowledge About Object Recognition in Early Childhood. Educenter: Jurnal Ilmiah Pendidikan, 2(1).
Burhayani, B., Nuridah, S., Saputra, A. M. A., Suyuti, S., Sarumaha, Y. A., & Anyan, A. (2023). Penerapan Media Pembelajaran Berbasis Video Untuk Meningkatkan Konsentrasi Belajar Peserta Didik. Jurnal Review Pendidikan Dan Pengajaran (Jrpp), 6(2), 166–172.
De Vega, N., & Arifin, A. (2022). Teachers’ Experiences of Implementing D-Learning. Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia.
Fauzi, A. A., Kom, S., Kom, M., Budi Harto, S. E., MM, P. I. A., Mulyanto, M. E., Dulame, I. M., Pramuditha, P., Sudipa, I. G. I., & Kom, S. (2023). PEMANFAATAN TEKNOLOGI INFORMASI DI BERBAGAI SEKTOR PADA MASA SOCIETY 5.0. PT. Sonpedia Publishing Indonesia.
Handayani, N. F. (2019). Pengaruh Penggunaan Metode Pembelajaran Make A Match Terhadap Hasil Belajar Matematika Mengubah Pecahan Kebentuk Persen Kelas V SD. Pahlawan: Jurnal Pendidikan-Sosial-Budaya, 15(2), 184–192.
Handayani, N. F. (2020). MENINGKATKAN HASIL BELAJAR MATERI VOLUME KUBUS DAN BALOK MELALUI MODEL PEMBELAJARAN TEAM ACCELERATED INSTRUCTION (TAI) SISWA KELAS V SDN BELANDEAN 1 KABUPATEN BARITO KUALA. Pahlawan: Jurnal Pendidikan-Sosial-Budaya, 16(1), 1–15.
Handayani, N. F. (2021). Pengaruh Modalitas Belajar Terhadap Hasil Belajar Matematika Siswa Sekolah Dasar Negeri. Prosiding Seminar Nasional MIPATI, 1(1).
Handayani, N. F., & Mahrita, M. (2021). Faktor Penyebab Kesulitan Belajar Matematika pada Siswa Kelas IV di SDN Jawa 2 Martapura Kabupaten Banjar. Jurnal PTK Dan Pendidikan, 6(2).
Hidayati, I. S., Putri, P. O., & Sarumaha, Y. A. (2021). PENINGKATKAN MINAT BELAJAR MATEMATIKA SISWA KELAS V SD NEGERI PREMBULAN DENGAN MODEL PEMBELAJARAN KOOPERATIF TIPE GROUP INVESTIGATION (GI). Intersections, 6(2), 30–37.
Ibrahim, M. B., Sari, F. P., Kharisma, L. P. I., Kertati, I., Artawan, P., Sudipa, I. G. I., Simanihuruk, P., Rusmayadi, G., Nursanty, E., & Lolang, E. (2023). METODE PENELITIAN BERBAGAI BIDANG KEILMUAN (Panduan & Referensi). PT. Sonpedia Publishing Indonesia.
Kandia, I. W., Suarningsih, N. M., Wahdah, W., Arifin, A., Jenuri, J., & Suwarma, D. M. (2023). The Strategic Role of Learning Media in Optimizing Student Learning Outcomes. Journal of Education Research, 4(2), 508–514.
Kusmaryani, W. (2021). Supporting and Engaging Border Area Teachers in Online Learning. 2nd International Conference on Innovation in Education and Pedagogy (ICIEP 2020), 17–21.
Lubis, I., Amaliah, M. D., & Lubis, H. (2022). Sistem Penjadwalan Matapelajaran Pada Pondok Pesantren Daarul Istiqlal Medan. Jurnal Krisnadana, 2(1), 222–232.
Madjid, M., Subroto, D. E., & Rofi’i, A. (2023). Utilization of interactive multimedia in learning english about different kinds of fruits for elementary school children. Jurnal Mantik, 7(1), 244–251.
Ningtyas, S., & Efendy, A. A. (2021). Penerapan Metode Cloud Recognition Pada Aplikasi Augmented Reality Pengenalan Jenis Buah-buahan. JEIS: Jurnal Elektro Dan Informatika Swadharma, 1(1), 26–30.
Qolbiyyah, S. (2019). Penerapan Metode LSQ (Learning Start With Question) dalam Upaya Meningkatkan Hasil Belajar Siswa. Sumbula: Jurnal Studi Keagamaan, Sosial Dan Budaya, 4(1), 149–162.
Raliby, O., Masyhar, R., & Rifa’i, A. (2016). Mempersiapkan Industri Kerajinan Mainan Anak Menyongsong Pasar Bebas ASEAN–MEA Melalui Pengembangan Desain Produk. Jurnal DIANMAS, 5(2).
Sariani, N., Megavitry, R., Syukur, T. A., Sianipar, D., Hamsiah, A., & Safii, M. (2023). Pendidikan Sepanjang Hayat. Global Eksekutif Teknologi.
Sarumaha, Y. A., & Rizkianto, I. (2022). PROMOTING MATHEMATICAL JUSTIFICATION THROUGH REALISTIC MATHEMATICS EDUCATION CLASSROOM. Jurnal Pendidikan Matematika (JUPITEK), 5(2), 83–94.
Spatioti, A. G., Kazanidis, I., & Pange, J. (2022). A comparative study of the ADDIE instructional design model in distance education. Information, 13(9), 402.
Subroto, D. E., & Kristanti, D. (2022). EFEKTIVITAS IMPELEMENTASI PENDIDIKAN KARAKTER PADA SEKOLAH BOARDING. Risâlah, Jurnal Pendidikan Dan Studi Islam, 8(3), 1113–1129.
Sudipa, I. G. I., Aditama, P. W., & Yanti, C. P. (2022). Developing Augmented Reality Lontar Prasi Bali as an E-learning Material to Preserve Balinese Culture. Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications (JoWUA), 13(4), 169–181. https://doi.org/http://doi.org/10.58346/JOWUA.2022.I4.011
Sukmawati, E., ST, S., Keb, M., Fitriadi, H., Pradana, Y., Dumiyati, M. P., Arifin, S. P., Saleh, M. S., Trustisari, H., & Wijayanto, P. A. (2022). Digitalisasi Sebagai Pengembangan Model Pembelajaran. Cendikia Mulia Mandiri.
Wibowo, G. W. N., & Manan, M. A. (2022). Penerapan Algoritma Naive Bayes Untuk Prediksi Heregistrasi Calon Mahasiswa Baru. JTINFO: Jurnal Teknik Informatika, 1(1), 1–10.
Zulkifli, Z. (2023). Pengaruh Pembelajaran Ushul Fiqih Dengan Multi Metode Terhadap Minat Belajar Siswa Kelas XI IPK MAN 3 Pesisir Selatan. ALACRITY: Journal of Education, 12–21.
Published
2024-01-13
How to Cite
Handayani, N. F., Sarumaha, Y. A., Raliby, O., Ningtyas, S., & Qolbiyyah, S. (2024). Enhancing elementary school student’s problem-solving abilities with interactive math multimedia. Jurnal Scientia, 13(01), 141-148. https://doi.org/10.58471/scientia.v13i01.2174