Documentary film-based information media for carving art in Belayu Marga Tabanan village

  • Putu Satria Udyana Putra Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia
  • I Putu Widya Nugraha Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia
  • I Ketut Sutarwiyasa Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia
  • I Nyoman Widhi Adnyana Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia
  • Rizkita Ayu Mutiarani Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia
Keywords: Information Media, Film Documentary, Carving Art, Cultural heritage

Abstract

The purpose of this research is to create a documentary film about Carving Art in Belayu Marga Tabanan Village.  Belayu Marga Tabanan Village has a form of carving that has its own characteristics, namely the patra punggel motif. The patra punggel motif has its own philosophy and uniqueness, there is an isen or galangal plant motif.  Not many people know the characteristics of the carvings owned in the village of Belayu Marga Tabanan due to the lack of information media to introduce the characteristics of the carvings owned in the village of Belayu Marga Tabanan.  Therefore, this method uses a qualitative method. Data collection was carried out by interviewing sources of carving art undagi and also making observations with the community around Belayu Marga Tabanan Village. Regarding information about the art of carving at the research site, where a design is needed, namely information media, the design is based on a documentary film. In the process of making this documentary video, several stages are also needed including the pre-production stage, at this stage explaining some of the processes of making design concepts and storylines (storyboards). The next stage is the production stage at this stage where the shooting process is carried out in a documentary video and then the editing process is carried out. At the last stage there is a post-production stage process, at this post-production stage the documentary video is immediately published on YouTube social media.

Downloads

Download data is not yet available.

References

[1] R. N. F. Utami, R. Hermanto, D. Muhtadi, and S. Sukirwan, “Etnomatematika: Eksplorasi seni ukir Jepara,” JP3M (Jurnal Penelit. Pendidik. dan Pengajaran Mat., vol. 7, no. 1, pp. 23–38, 2021, doi: 10.37058/jp3m.v7i1.2551.
[2] W. Setem and I. W. Mudana, “Penyusunan Ensiklopedia Bidang Seni Lukis Klasik, Seni Ukir, Dan Tekstil Di Bali,” Brikolase J. Kaji. Teor. Prakt. Dan Wacana Seni Budaya Rupa, vol. 13, no. 2, pp. 22–42, 2021.
[3] I. N. A. F. Setiawan, I. N. W. Adnyana, and P. W. Aditama, “Fenomena Pertanian Di Desa Celuk Buruan Bali Dalam Media Dokumenter,” ANDHARUPA J. Desain Komun. Vis. Multimed., vol. 7, no. 01, pp. 44–58, 2021.
[4] I. N. A. F. Setiawan, I. N. W. Adnyana, K. R. Winatha, and I. N. Y. Trisemarawima, “Film dokumenter eksistensi tarian dan kesenian sakral wayang wong desa adat Sidan,” ANDHARUPA J. Desain Komun. Vis. Multimed., vol. 5, no. 02, pp. 251–264, 2019.
[5] M. Cipta Jayamanala, “VIDEO DOKUMENTER PENGENALAN SENI UKIR DI BALI.” Universitas Pendidikan Ganesha, 2019.
[6] N. W. Adnyana, “The role of interactive multimedia as a problem solving-based learning media for elementary school students,” Cendikia Media J. Ilm. Pendidik., vol. 13, no. 4, pp. 578–584, 2023.
[7] A. Arifin, H. Haryanto, M. Basri, and A. Ansari, “Multicultural Approach in Developing Instructional Learning Material at Indonesian Senior High School,” in PROCEEDINGS OF THE 65th TEFLIN INTERNATIONAL CONFERENCE, 2018, vol. 65, no. 02.
[8] M. A. M. Alfathoni and D. Manesah, Pengantar Teori Film. Yogyakarta: Deepublish Publisher, 2020.
[9] R. A. Mutiarani and N. M. S. H. Mahayoni, “Development of Illustration Stories as Media for Stimulating Student’s Reading Interest,” J. Sci., vol. 12, no. 01, pp. 151–155, 2023.
[10] I. N. A. S. Putra, I. M. M. Yusa, I. K. Sutarwyasa, and I. G. A. D. Mataram, “THE KUSAMBA WAR NARRATIVE THROUGH LEGO MODEL CHARACTERS IN STOP MOTION ANIMATION VIDEO,” in Proceeding International Conference on Information Technology, Multimedia, Architecture, Design, and E-Business, 2022, vol. 2, pp. 136–145.
[11] M. Yuliasih, I. N. W. Adnyana, P. S. U. Putra, and F. Pongpalilu, SUMBER & PENGEMBANGAN MEDIA PEMBELAJARAN (Teori & Penerapan). PT. Sonpedia Publishing Indonesia.
[12] S. Mamis et al., DASAR-DASAR DESAIN KOMUNIKASI VISUAL (DKV): Panduan Lengkap Untuk Memasuki Dunia Kreatif Visual. PT. Sonpedia Publishing Indonesia, 2023.
[13] N. W. W. Wardani, I. N. A. S. Putra, I. K. Sutarwiyasa, P. S. U. Putra, and D. Amelia, “Perancangan Film Animasi 2D Cerita Rakyat Bali ‘Balapan Menjangan Dan Siput,’” J. Manaj. dan Teknol. Inf., vol. 12, no. 2, pp. 136–143, 2022.
[14] A. Arifin, M. T. Mashuri, N. C. Lestari, E. Satria, and R. Dewantara, “Application of Interactive Learning Games in Stimulating Knowledge About Object Recognition in Early Childhood,” Educenter J. Ilm. Pendidik., vol. 2, no. 1, 2023.
[15] I. M. M. Yusa et al., Buku Ajar Desain Komunikasi Visual (DKV). PT. Sonpedia Publishing Indonesia, 2023.
Published
2024-01-15
How to Cite
Putra, P. S. U., Nugraha, I. P. W., Sutarwiyasa, I. K., Adnyana, I. N. W., & Mutiarani, R. A. (2024). Documentary film-based information media for carving art in Belayu Marga Tabanan village. Jurnal Scientia, 13(01), 172-181. https://doi.org/10.58471/scientia.v13i01.2193